1. 14 Dec, 2009 1 commit
  2. 08 Dec, 2009 1 commit
  3. 02 Dec, 2009 2 commits
  4. 19 Nov, 2009 1 commit
  5. 04 Nov, 2009 1 commit
  6. 03 Nov, 2009 5 commits
  7. 30 Oct, 2009 3 commits
  8. 25 Sep, 2009 1 commit
  9. 24 Sep, 2009 4 commits
  10. 23 Sep, 2009 2 commits
  11. 22 Sep, 2009 1 commit
  12. 18 Sep, 2009 2 commits
  13. 16 Sep, 2009 1 commit
    • Henri Verbeet's avatar
      wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. · a5214c30
      Henri Verbeet authored
      This prevents for example a d3d9 depth stencil from being destroyed when it
      has no external references but is still in use by the device/stateblock. A
      nice side effect is that it simplifies handling of "implicit" surfaces like
      the frontbuffer and backbuffers, as well as the forwarding of reference counts
      for surfaces that are part of a texture.
      a5214c30
  14. 15 Sep, 2009 1 commit
  15. 11 Sep, 2009 2 commits
  16. 10 Sep, 2009 1 commit
  17. 31 Aug, 2009 2 commits
  18. 12 Jun, 2009 1 commit
  19. 28 May, 2009 3 commits
  20. 26 May, 2009 1 commit
  21. 11 May, 2009 4 commits