- 10 May, 2006 37 commits
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Huw Davies authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
This allows simplifying the handling of 16-bit thunks.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also fix the initial value for the server is_unicode flag.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
wined3d: Place # of textures, addresses, & temps used inside the baseShader struct to prepare for GenerateShader merge.
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Jason Green authored
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Michael Stefaniuc authored
Some HeapFree's are hidden behind macros. Found by smatch.
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Ivan Gyurdiev authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Juan Lang authored
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Juan Lang authored
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James Hawkins authored
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Michael Jung authored
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Uwe Bonnes authored
Noticed by Dan Armbrust.
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- 09 May, 2006 3 commits
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Alexandre Julliard authored
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Eric Pouech authored
- implemented ntdll's serial IOCTL: CLR_DTR, CLR_RTS, SET_DTR, SET_RTS, SET_XOFF, SET_XON, RESET_DEVICE - implemented kernel32.EscapeCommFunction on top of them
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Eric Pouech authored
- stubbed out ntdll's serial IOCTL SET_QUEUE_SIZE - implemented kernel32.SetupComm on top of it
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