- 04 Jun, 2004 1 commit
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Lionel Ulmer authored
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- 12 Apr, 2004 1 commit
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Lionel Ulmer authored
flip-time.
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- 16 Mar, 2004 1 commit
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Elias Ross authored
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- 12 Mar, 2004 1 commit
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Dmitry Timoshkov authored
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- 04 Mar, 2004 1 commit
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Alexandre Julliard authored
Get rid of bitmap.h and palette.h.
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- 11 Feb, 2004 1 commit
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Dmitry Timoshkov authored
VirtualAlloc.
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- 30 Jan, 2004 1 commit
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Lionel Ulmer authored
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- 11 Nov, 2003 1 commit
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Lionel Ulmer authored
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- 15 Sep, 2003 1 commit
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Lionel Ulmer authored
- some TRACEing fixes
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- 10 Sep, 2003 1 commit
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Alexandre Julliard authored
types since they don't exist on Windows, and added typecasts everywhere instead.
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- 05 Sep, 2003 1 commit
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Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
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- 15 Jul, 2003 1 commit
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Lionel Ulmer authored
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- 08 Jul, 2003 1 commit
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Lionel Ulmer authored
- some TRACEing fixes - optimize BltFast locking rectangles
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- 23 Jun, 2003 1 commit
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Lionel Ulmer authored
- faster Blt to the framebuffer using texture engine
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- 16 Jun, 2003 1 commit
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Lionel Ulmer authored
- GetDC does not lock in ReadOnly mode as it leads to problems with some D3D optimizations - added a fast Back => Front / Front => Back Blt fast path
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- 13 Jun, 2003 1 commit
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Lionel Ulmer authored
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- 04 Jun, 2003 2 commits
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Lionel Ulmer authored
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
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Alexandre Julliard authored
Make DDraw not linked 'statically' to OpenGL.
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- 22 May, 2003 1 commit
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Lionel Ulmer authored
- handle dest rect in the Blt DEPTH_FILL case - fix QueryInterface on the D3D Device
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- 20 May, 2003 2 commits
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Christian Costa authored
Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag.
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Lionel Ulmer authored
- flush the right buffer to the screen
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- 19 May, 2003 1 commit
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Lionel Ulmer authored
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- 15 Mar, 2003 1 commit
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Tony Lambregts authored
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- 11 Feb, 2003 1 commit
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Christian Costa authored
Fix endianness issue in DIB_DirectDrawSurface_Blt.
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- 08 Jan, 2003 1 commit
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Dan Kegel authored
strings to use %ld for RECT elements.
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- 07 Jan, 2003 1 commit
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Dimitrie O. Paun authored
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- 03 Jan, 2003 1 commit
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Lionel Ulmer authored
- fix yet again texture enumeration to please all games :-/
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- 02 Jan, 2003 5 commits
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Lionel Ulmer authored
surface memory.
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Lionel Ulmer authored
- handle palette change of loaded textures - some changes in the ExecuteBuffer
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Lionel Ulmer authored
- added support for the DEPTH_FILL BLT - set by defaut perspective correction to nicest. - decrease the limit where 'w' is ignored
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Lionel Ulmer authored
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Lionel Ulmer authored
device.
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- 23 Dec, 2002 3 commits
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Lionel Ulmer authored
- some logging improvements
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Lionel Ulmer authored
- add WRAPU / WRAPV warning
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Lionel Ulmer authored
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- 16 Dec, 2002 1 commit
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Lionel Ulmer authored
- some clean-ups / traces
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- 15 Dec, 2002 1 commit
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Lionel Ulmer authored
- added the generic path for DrawPrimitive API in D3D 3 / 7
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- 02 Dec, 2002 1 commit
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Francois Gouget authored
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- 27 Nov, 2002 1 commit
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Lionel Ulmer authored
- add texture memory usage tracking
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- 25 Nov, 2002 1 commit
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Lionel Ulmer authored
- Log the Locking flags. - Print symbolic name (if any) of zero values for bit fields (thanks Andi).
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