- 18 Sep, 2023 10 commits
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Huw Davies authored
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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- 15 Sep, 2023 30 commits
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Alexandre Julliard authored
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Esme Povirk authored
If the SendMessageTimeout call takes a long time, we can get other messages which also set the observed wparam value. Apparently, this is especially likely on Windows 7. This also removes the (wParam == 0xbaadbeef) check which may have been intended to serve the same goal but doesn't work because the observed wParam value is still assigned. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54194
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Alex Henrie authored
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Alex Henrie authored
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Gabriel Ivăncescu authored
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Zebediah Figura authored
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Matteo Bruni authored
This is in the same vein as e106bbdd and further fallout from 2ddb6b66.
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Matteo Bruni authored
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Matteo Bruni authored
It can be unnecessary at best and unsupported at worst (e.g. no ARB_texture_multisample or MultisampleTextures setting disabled).
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Matteo Bruni authored
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Matteo Bruni authored
To wined3d_context_gl_apply_fbo_state_explicit(). It's not really related to blitting in principle; what it does is attaching specific textures to the FBO instead of the d3d render targets, which was the "original" use of FBOs in wined3d. BTW even that original use case (currently handled by context_state_fb()) is not using render_targets[] directly anymore and we end up kind of abusing the blit_targets[] arrays in struct wined3d_context_gl. Maybe we could rename that array as well.
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Matteo Bruni authored
All the callers (i.e. the blitters) also call context_gl_apply_texture_draw_state() that does that part of the setup anyway.
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Matteo Bruni authored
It really isn't supposed to be its responsibility. All the callers of the function (which are blitters) take care of it already.
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Matteo Bruni authored
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Matteo Bruni authored
Port of c0ab5570 to the ARB FP blitter.
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Matteo Bruni authored
Port of c0ab5570 to the FFP blitter.
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Matteo Bruni authored
None of the GL states set by wined3d_context_gl_apply_blit_state() should matter for glReadPixels(), aside from the FBO read binding. So just do that instead. Some wined3d git archaeology suggests that the wined3d_context_gl_apply_blit_state() call was added right before Wine 1.2 to workaround various driver issues with glReadPixels() that in practice was erroneously affected by some GL states. If those kind of issues are still a thing, it might be necessary to reintroduce some limited state reset, possibly tied to a quirk.
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Hans Leidekker authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54588
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Hans Leidekker authored
As shown by the testbot, doubling is not always sufficient.
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Paul Gofman authored
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Paul Gofman authored
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Alexandre Julliard authored
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