- 21 Mar, 2007 11 commits
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Mikołaj Zalewski authored
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Chris Robinson authored
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Phil Costin authored
wined3d: Ensure all states affected by a change in render_offscreen are marked dirty in ActivateContext.
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Chris Robinson authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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- 20 Mar, 2007 27 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Detlef Riekenberg authored
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Michael Stefaniuc authored
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Chris Robinson authored
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Dmitry Timoshkov authored
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Kai Blin authored
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Rob Shearman authored
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Rob Shearman authored
oleaut32: Clear the input pvar structure in VARIANT_UserUnmarshal to free the data instead of just initializing.
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Damjan Jovanovic authored
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Aric Stewart authored
Rework storage to make all its interactions with the underlying data go though ReadAt and WriteAt to allow for an ILockBytes underlying layer. Implement ReadAt and WriteAt in stg_bigblockfile.c for blockfiles.
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- 19 Mar, 2007 2 commits
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Jason Edmeades authored
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Detlef Riekenberg authored
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