- 25 Jul, 2008 19 commits
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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Owen Rudge authored
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John Reiser authored
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John Reiser authored
ntdll: When tracking allocated blocks, RtlDestroyHeap must notify that all the blocks are being freed.
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John Reiser authored
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Reece Dunn authored
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Reece Dunn authored
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Detlef Riekenberg authored
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Ulrich Hecht authored
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Francois Gouget authored
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- 24 Jul, 2008 21 commits
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Mikołaj Zalewski authored
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Reece Dunn authored
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Juan Lang authored
Fixes a regression in installing the DirectX 9 runtime. Based on code from cabinet.dll's fdi.c, thus the healthy dose of attributions. Unfortunately there's no public API that'll get this info for me (that I know of.)
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is an ATI specific format designed for compressed normal maps, and quite a few games check for its existence. While it is an ATI-specific "extension" in d3d9, it is a core part of D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Nikolay Sivov authored
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H. Verbeet authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
msxml3: Change ISAXXMLReader_characters implementation so it works correctly on files with '\r' characters.
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Piotr Caban authored
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