- 30 Jun, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 26 Jun, 2006 1 commit
-
-
Francois Gouget authored
-
- 15 Jun, 2006 1 commit
-
-
Stefan Dösinger authored
-
- 13 Jun, 2006 1 commit
-
-
Michael Stefaniuc authored
-
- 23 May, 2006 1 commit
-
-
Jonathan Ernst authored
-
- 10 Nov, 2005 1 commit
-
-
Francois Gouget authored
-
- 26 Jul, 2005 1 commit
-
-
Alexandre Julliard authored
-
- 06 Jun, 2005 1 commit
-
-
Christian Costa authored
Renamed all remaining files.
-
- 27 May, 2005 1 commit
-
-
Dmitry Timoshkov authored
-
- 09 Jan, 2005 1 commit
-
-
Paul Vriens authored
- store the result of the Interlocked functions and use only this.
-
- 23 Dec, 2004 1 commit
-
-
Michael Stefaniuc authored
redundant.
-
- 08 Sep, 2004 1 commit
-
-
Hans Leidekker authored
-
- 23 Aug, 2004 1 commit
-
-
Alexandre Julliard authored
macro.
-
- 12 Aug, 2004 1 commit
-
-
Alexandre Julliard authored
-
- 06 Aug, 2004 1 commit
-
-
Christian Costa authored
Fixed traces in execute buffers. Updated copyright info.
-
- 02 Aug, 2004 1 commit
-
-
Christian Costa authored
Implemented _dump_D3DEXECUTEBUFFERDESC.
-
- 23 Mar, 2004 1 commit
-
-
Christian Costa authored
Fixed access to d3d private data.
-
- 15 Sep, 2003 1 commit
-
-
Lionel Ulmer authored
-
- 05 Sep, 2003 1 commit
-
-
Alexandre Julliard authored
headers (with help from Dimitrie O. Paun).
-
- 13 Jun, 2003 1 commit
-
-
Christian Costa authored
-
- 04 Jun, 2003 2 commits
-
-
Lionel Ulmer authored
- fix one case of reference counting on textures - fix stupid bug in texture upload code - yet another texture enumeration reordering
-
Lionel Ulmer authored
- no need anymore to flush to FB on execute buffer calling
-
- 20 May, 2003 3 commits
-
-
Christian Costa authored
Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag.
-
Lionel Ulmer authored
- flush the right buffer to the screen
-
Lionel Ulmer authored
-
- 17 May, 2003 1 commit
-
-
Lionel Ulmer authored
-
- 11 May, 2003 1 commit
-
-
Christian Costa authored
-
- 15 Mar, 2003 1 commit
-
-
Tony Lambregts authored
-
- 23 Jan, 2003 1 commit
-
-
Alexandre Julliard authored
-
- 07 Jan, 2003 2 commits
-
-
Lionel Ulmer authored
stucture and use only the state_block code - factorize some code between interface revisions - fix some smalls bugs
-
Dimitrie O. Paun authored
-
- 05 Jan, 2003 1 commit
-
-
Lionel Ulmer authored
-
- 03 Jan, 2003 3 commits
-
-
Christian Costa authored
Initialize the device with the right D3D default values. Implements GetRenderState, GetTextureStageState and GetLightState.
-
Lionel Ulmer authored
- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
-
Lionel Ulmer authored
factorize the code between the various code path - fixed some logging stuff
-
- 02 Jan, 2003 3 commits
-
-
Lionel Ulmer authored
- handle palette change of loaded textures - some changes in the ExecuteBuffer
-
Lionel Ulmer authored
- added support for the DEPTH_FILL BLT - set by defaut perspective correction to nicest. - decrease the limit where 'w' is ignored
-
Lionel Ulmer authored
-
- 05 Dec, 2002 1 commit
-
-
Ove Kaaven authored
directly.
-
- 24 Nov, 2002 1 commit
-
-
Christian Costa authored
Reenable execute buffers. Some bug fixes.
-