- 18 Jun, 2008 21 commits
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Roderick Colenbrander authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Paul Vriens authored
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Rob Shearman authored
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Vladimir Pankratov authored
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Vladimir Pankratov authored
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Simon Richter authored
Type libraries are currently parsed in host endianness, so byte arrays that are going to be interpreted as integers need to be written in the appropriate byte order.
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Albert Lee authored
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James Hawkins authored
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Rob Shearman authored
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Rob Shearman authored
The stop event should already be signaled by the time we get to that point since we wait until the child processes terminate in the server process and the stop event is signaled in the context of one of the child processes. Don't call RpcMgmtWaitServerListening if the call to WaitForSingleObject failed since it is likely that s_stop() hasn't been called and therefore the call to RpcMgmtWaitServerListening won't ever return.
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Rob Shearman authored
rpcrt4: Save the previous BufferLength in test_ndr_buffer and use it when testing the expected buffer length after the NdrFreeBuffer call. This fixes a test failure on Win2003 upwards when the allocated length appears to be rounded up to a multiple of 4.
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Rob Shearman authored
This fixes a number of test failures on XP SP3 and Win2003 upwards.
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- 17 Jun, 2008 1 commit
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Alexandre Julliard authored
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- 16 Jun, 2008 6 commits
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Alexandre Julliard authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Jaime Rave authored
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Matthias Kupfer authored
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- 13 Jun, 2008 12 commits
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Detlef Riekenberg authored
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Rob Shearman authored
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Rob Shearman authored
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Stefan Dösinger authored
This avoids calling PreLoad needlessly on a thread change during offscreen rendering and breaks up the endless recursion due to lastTID != newTID.
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Stefan Dösinger authored
There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
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Stefan Dösinger authored
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