- 27 Jun, 2007 13 commits
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James Hawkins authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
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Rob Shearman authored
msi: Fix transforms to work when the number of bytes per string reference differs to that of the database it is being applied to.
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Rob Shearman authored
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Rob Shearman authored
msi: Fix loading string tables for databases that use 3-byte string references and that have a non-zero codepage (i.e. != CP_ACP).
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Rob Shearman authored
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Rob Shearman authored
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H. Verbeet authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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- 26 Jun, 2007 27 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Andrew Talbot authored
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Lei Zhang authored
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Lei Zhang authored
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Lei Zhang authored
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Francois Gouget authored
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James Hawkins authored
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James Hawkins authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
gdi32: Multi-character character constants aren't portable as their behaviour is compiler dependent according to the C standard. Found by sparse.
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H. Verbeet authored
wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
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H. Verbeet authored
wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
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