- 10 Jul, 2015 11 commits
-
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Alistair Leslie-Hughes authored
-
Hans Leidekker authored
-
Austin English authored
-
Austin English authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
Based on a patch by Michael Müller.
-
- 09 Jul, 2015 24 commits
-
-
Jacek Caban authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
-
Sebastian Lackner authored
This stub implementation just emits uncompressed blocks with appropriate chunk headers.
-
Sebastian Lackner authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 08 Jul, 2015 5 commits
-
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Nikolay Sivov authored
-
Zhenbo Li authored
-