- 20 Mar, 2015 3 commits
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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- 19 Mar, 2015 29 commits
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Jactry Zeng authored
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Francois Gouget authored
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YongHao Hu authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Matteo Bruni authored
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Matteo Bruni authored
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Matteo Bruni authored
It's mostly a copy of vertexdeclaration() from state.c, with a few differences due to the new function being private to the GLSL backend (e.g. d3d_info.vs_clipping is known to be TRUE) and the fragment fog update part being split out.
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Matteo Bruni authored
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Matteo Bruni authored
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Austin English authored
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Stefan Leichter authored
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Sebastian Lackner authored
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Nikolay Sivov authored
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André Hentschel authored
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Vincent Povirk authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Ken Thomases authored
winejoystick: Fix a crash on accessing a CFArray past its end due to an off-by-one error in the Mac code.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Vincent Povirk authored
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Francois Gouget authored
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Francois Gouget authored
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- 18 Mar, 2015 8 commits
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Aaryaman Vasishta authored
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Ken Thomases authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Matteo Bruni authored
wined3d: Depend on the vertex shader state instead of the vertex declaration state where appropriate.
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