- 28 Sep, 2010 40 commits
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Aric Stewart authored
Preserve sizes set by the application and defer erasing as it is not needed and can cause deadlock between threads with child video windows.
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Mike Kaplinskiy authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hwang YunSong authored
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Hwang YunSong authored
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Adam Martinson authored
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Huw Davies authored
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Huw Davies authored
ole32/tests: Mark the draw_continue callbacks as optional. Win9x can skip calls under low-load conditions.
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Frédéric Delanoy authored
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Misha Koshelev authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The functionality is a bit questionable in the first place, but there is some use in the part that limits the maximum reported shader versions.
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Henri Verbeet authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Andrew Nguyen authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Luca Bennati authored
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Nikolay Sivov authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Thomas Mullaly authored
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Aurimas Fišeras authored
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