- 01 Nov, 2010 40 commits
-
-
Henri Verbeet authored
-
Yaron Shahrabani authored
-
Yaron Shahrabani authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Detlef Riekenberg authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
Nikolay Sivov authored
-
David Adam authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Eric Pouech authored
-
Gerald Pfeifer authored
-
Gerald Pfeifer authored
-
Gerald Pfeifer authored
-
Stefan Dösinger authored
If a vertex shader is used the GL_LIGHTING state is ignored. If the shader is turned off state_vdecl is called anyway, so it will adjust the lighting state to match the available fixed function vertex attributes.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Erich Hoover authored
-
Vijay Kiran Kamuju authored
-
Paul Vriens authored
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Paul Vriens authored
Translation by Đorđe Vasiljević.
-
Vincent Povirk authored
-