- 25 Jan, 2011 9 commits
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Vincent Povirk authored
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Reece Dunn authored
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André Hentschel authored
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Henri Verbeet authored
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for most things, so we should only need special handling for pow and nrm.
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 24 Jan, 2011 31 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Andrew Nguyen authored
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Alexandre Julliard authored
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Mike Kaplinskiy authored
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Nikolay Sivov authored
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Mike Kaplinskiy authored
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Mike Kaplinskiy authored
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Mike Kaplinskiy authored
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Mike Kaplinskiy authored
The server won't actually send the event until the request is done.
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Mike Kaplinskiy authored
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Greg Geldorp authored
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Dmitry Timoshkov authored
This matches what WineEngCreateFontInstance() does, and makes applications which set custom axes directions using different window/viewport extents display text correctly.
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Henri Verbeet authored
As Eric Anholt pointed out, using length() here is suboptimal. It essentially translates into "inversesqrt(dot(x, x));", but needs to handle the case of zero-length vectors, much like nrm.
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Henri Verbeet authored
This is mostly for consistency, in practice ddraw code is never going to use this format.
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Henri Verbeet authored
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Henri Verbeet authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Greg Geldorp authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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