- 11 Sep, 2013 23 commits
-
-
Austin English authored
-
Nikolay Sivov authored
-
Dmitry Timoshkov authored
-
Bruno Jesus authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Aric Stewart authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Hans Leidekker authored
-
Hans Leidekker authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Thomas Faber authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().
-
Henri Verbeet authored
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
-
- 10 Sep, 2013 17 commits
-
-
Alistair Leslie-Hughes authored
-
Nikolay Sivov authored
-
Andrew Eikum authored
-
Huw Davies authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Jactry Zeng authored
-
Bruno Jesus authored
-
Dmitry Timoshkov authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
-
Henri Verbeet authored
wined3d: Replace surface_modify_location(surface, location, FALSE) calls with surface_invalidate_location().
-
Henri Verbeet authored
wined3d: Get rid of the special SFLAG_INTEXTURE / SFLAG_INSRGBTEX code in surface_modify_location(). It turns out this is already safe for all callers.
-