- 15 Jan, 2013 35 commits
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Aric Stewart authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
gdi32: Store the full flags in the face object, and add a flag for fonts added through AddFontResource.
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Damjan Jovanovic authored
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Damjan Jovanovic authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Andrew Talbot authored
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Andrew Talbot authored
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Hans Leidekker authored
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Henri Verbeet authored
Having both a "hwnd" and a "window" here doesn't exactly make things much easier to follow.
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Henri Verbeet authored
We want this to happen after ddraw_destroy_swapchain() in particular, because dest_window being different from d3d_window will cause it to destroy d3d_window, but this seems like a good idea in general.
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Henri Verbeet authored
In particular, test that the windows aren't destroyed by accident.
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Vincent Povirk authored
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Jacek Caban authored
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- 14 Jan, 2013 5 commits
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Nikolay Sivov authored
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Nikolay Sivov authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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