- 23 Jun, 2009 40 commits
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Stefan Dösinger authored
I find it helpful for debugging to have this controlled at a central place, without having to disable the entire GL extension or manually find all the places where GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION) controls clipplane use. It is useful for debugging the emulation code on NV cards and for debugging mac driver issues.
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Stefan Dösinger authored
b2f09fd2 accidentally got the device->vs_clipping check wrong. The FFP replacement should emulate clipping if GL can't do this natively with vertex shaders, not the other way. Also don't emulate clipping if we're using fixed function vertex processing because (a) clipping is always supported by GL in this case, and (b), fragment.texcoord[7] is undefined. (Or in the worst case set to something bad by the app).
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Ken Sharp authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
Previous implementation was not working when: utc_time != to_utc(to_local_time(utc_time))
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
This was actually broken by 122af07a.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Andrew Talbot authored
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Paul Vriens authored
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Paul Vriens authored
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Jaime Rave authored
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André Hentschel authored
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