1. 12 Jan, 2009 1 commit
  2. 20 Dec, 2008 1 commit
  3. 19 Dec, 2008 1 commit
  4. 18 Dec, 2008 1 commit
  5. 17 Dec, 2008 1 commit
  6. 16 Dec, 2008 1 commit
  7. 15 Dec, 2008 3 commits
  8. 12 Dec, 2008 1 commit
  9. 11 Dec, 2008 4 commits
  10. 09 Dec, 2008 2 commits
  11. 08 Dec, 2008 3 commits
  12. 05 Dec, 2008 4 commits
  13. 04 Dec, 2008 1 commit
  14. 03 Dec, 2008 1 commit
  15. 26 Nov, 2008 1 commit
  16. 25 Nov, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Add the ability to duplicate GL pixel shaders. · 0bf32b12
      Stefan Dösinger authored
      Some stateblock parameters have to be compiled into the GL pixel
      shader code, like lines for pixelformat fixups. This leads to problems
      when applications switch those settings, requiring a recompilation of
      the shader. This patch enables wined3d to have multiple GL shaders for
      a D3D shader(pixel shaders only so far) to handle this more
      efficiently.
      0bf32b12
  17. 28 Oct, 2008 2 commits
  18. 18 Oct, 2008 1 commit
  19. 24 Sep, 2008 2 commits
  20. 20 Aug, 2008 1 commit
    • Stefan Dösinger's avatar
      wined3d: Ask the ffp/shader/blit implementation about format support. · bfe70679
      Stefan Dösinger authored
      If a format is not supported natively by opengl, a shader may be able
      to convert it. Up to now, CheckDeviceFormat had magic knowldge which
      GL extensions lead to which supported format. This patch adds
      functions that allow CheckDeviceFormat to ask the actual
      implementation for its capabilities.
      bfe70679
  21. 16 Jul, 2008 1 commit
  22. 14 Jul, 2008 1 commit
  23. 11 Jul, 2008 2 commits
  24. 10 Jul, 2008 2 commits
  25. 08 Jul, 2008 1 commit