- 10 May, 2007 16 commits
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Andrew Talbot authored
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Alexandre Julliard authored
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Rob Shearman authored
ole32: Move the logic in StgCreateDocfile for "if no share mode given then DENY_NONE is the default" to before the validateSTGM check. Add a test that shows this behaviour is correct. Remove a test on the access mode that is redundant because it is already done in validateSTGM.
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Paul Vriens authored
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Thomas Spear authored
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Misha Koshelev authored
Add test for a new error condition and tests for returning data from values of different registry value types.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
DDSCL_NORMAL is not set at initialization. Instead of making this a & DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D will catch NOP changes anyway.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Cards at DirectX7 times did not support non power of 2 textures, and some games check the capatiblity flags incorrectly. Rollcage expects the D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference rasterizer which support NP2 textures and doesn't have the cap set.
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- 09 May, 2007 11 commits
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Eric Pouech authored
kernel32: Set the new definition for an activation context, and implement adding/releasing references to it.
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Eric Pouech authored
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Stefan Dösinger authored
Remove vbos from the input strided data from the fixed function attributes explicitly and avoid writing beyond the end of a temporary buffer when cloning a windows bug.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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James Hawkins authored
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James Hawkins authored
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Juan Lang authored
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Thomas Spear authored
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Marcus Meissner authored
Spotted by Coverity.
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- 08 May, 2007 13 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Alexandre Julliard authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
Fixes the erros when using anisotropic mag filtering in the d3d7 filter demo.
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Stefan Dösinger authored
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Stefan Dösinger authored
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