- 29 Sep, 2008 20 commits
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Rob Shearman authored
Remove all functions for which the HAVE_ define is not used anywhere. Add _strdup, _strtoi64 _strtoui64, chsize, strdup and vsnprintf which are all present in MSVC headers.
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Rob Shearman authored
These defines aren't needed. Move the X_DISPLAY_MISSING and __ASM_* defines to after the PACKAGE_* defines to match config.h.in.
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Rob Shearman authored
Update list of headers present in the MSVC build environment. fcntl.h isn't detected by configure and so isn't needed.
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Rob Shearman authored
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Rob Shearman authored
Factor out writing of common compiler settings and setting of common defines. Factor out the writing of HAVE_* defines in include/config.h and sort the resulting defines before writing.
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Rob Shearman authored
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Rob Shearman authored
msvcmaker: Fix the generated filename for the spec file for modules with extensions other than .dll.
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Rob Shearman authored
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Rob Shearman authored
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Francois Gouget authored
This gets make_opengl to work again with Perl 5.10.
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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- 25 Sep, 2008 20 commits
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Andrey Turkin authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Muneyuki Noguchi authored
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Louis Lenders authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This prevents the target from changing during the first PreLoad() call on a surface, which would be inconvenient when attaching a surface to a FBO for example.
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Henri Verbeet authored
This creates a function for setting the texture name and one for setting the texture target. The idea is that the texture target should get set right after the surface is created, and won't change, while generating a texture name can wait.
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Alexandre Julliard authored
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