- 26 Apr, 2007 20 commits
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Dan Hipschman authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Jesse Allen authored
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Stefan Dösinger authored
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a vertex buffer. The source for ProcessVertices is taken from the stateblock, not the vertex declaration.
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Stefan Dösinger authored
Remove all IWineD3DDevice::SetFVF calls and instead create converted vertex declarations and use them. The idea is to remove the FVF paths from wined3d to simplify the code, and optimize the vertex declaration codepath.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Paul Vriens authored
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Paul Vriens authored
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Clinton Stimpson authored
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Andrew Talbot authored
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Andrew Talbot authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Jacek Caban authored
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- 25 Apr, 2007 20 commits
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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James Hawkins authored
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Rob Shearman authored
atl: AtlModuleGetClassObject should store an intermediate pointer in obj->pCF and then query this for the requested interface. Return CLASS_E_CLASSNOTAVAILABLE instead of E_FAIL.
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Rob Shearman authored
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Rob Shearman authored
winebuild: Refer to strings used in generated stubs by symbol rather than by offset to avoid problems when the compiler aligns the strings by 2 or more bytes.
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Paul Vriens authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
janitorial: Pass HEAP_ZERO_MEMORY as flag to HeapAlloc() instead of zeroing out the allocated memory in a later call.
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Yuval Fledel authored
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