- 20 Jan, 2009 40 commits
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Anders Jonsson authored
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Anders Jonsson authored
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Michael Stefaniuc authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Shunichi Fuji authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Vincent Pelletier authored
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Vincent Pelletier authored
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Vincent Pelletier authored
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Vincent Pelletier authored
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Stefan Dösinger authored
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Stefan Dösinger authored
The fog settings do not depend on wether the shader writes to oFog or not, instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a vertex shader is bound at all. It works the same way as with the fixed function, and having a vertex shader is the same as using pretransformed vertices, just that the fog coord comes from the shader instead of the specular color: FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored FOGTABLEMODE == NONE, with VS: oFog is used FOGTABLEMODE == NONE, no VS, XYZ: Z is used FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
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Stefan Dösinger authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Huw Davies authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Erich Hoover authored
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Mario Kacmar authored
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Mario Kacmar authored
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