- 12 Jan, 2009 20 commits
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Rob Shearman authored
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Rob Shearman authored
Avoids a warning of a memory leak in Valgrind.
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Rob Shearman authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
There is no need to cast the pointers passed to the penultimate argument of the CryptDecodeObjectEx and CryptEncodeObjectEx functions as those expect void pointers.
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Anders Jonsson authored
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Stefan Dösinger authored
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable and glDisable calls other than those that change GL_FOG are not hooked. The glEnableWINE and glDisableWINE functions can be used to add other hooks too if ever needed.
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Stefan Dösinger authored
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Stefan Dösinger authored
The fog doesn't depend on pixel shaders any longer(but still vice versa), so we don't need this state any more.
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Stefan Dösinger authored
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Stefan Dösinger authored
This is the "replacement" for the fog coord optimization removed in the previous patch.
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Stefan Dösinger authored
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Jacek Caban authored
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Jacek Caban authored
Current implementation uses only peek buffer if there is any data, which causes reads one byte per call in common InternetQueryDataAvailable/InternetReadFile scenario.
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- 10 Jan, 2009 20 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Rich Ercolani authored
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Rico Schüller authored
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Allan Tong authored
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Vincent Povirk authored
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Ge van Geldorp authored
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Ge van Geldorp authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
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Michael Stefaniuc authored
Fix also 192 printf format warnings produced by this change.
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