- 04 Jan, 2010 40 commits
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Gerald Pfeifer authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Josselin Bardet authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This is functionally a revert of 8eeb513b. The language of the extension is slightly confusing to me, but GL_STREAM_*_ARB is more dynamic than GL_DYNAMIC_*_ARB. So use GL_STREAM usage for D3DUSAGE_DYNAMIC buffers and GL_DYNAMIC usage for non-dynamic buffers.
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Gerald Pfeifer authored
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Gerald Pfeifer authored
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Marcus Meissner authored
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Marcus Meissner authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Vincent Povirk authored
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Nikolay Sivov authored
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Christian Costa authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
This is just the object used to store the byte code, the shader compiler doesn't know how to handle geometry shaders yet.
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