- 09 Nov, 2007 29 commits
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EA Durbin authored
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Lei Zhang authored
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Jacek Caban authored
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Stefan Dösinger authored
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Roderick Colenbrander authored
This fixes a render target recreation problem in Age of Empires II.
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Roderick Colenbrander authored
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
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Stefan Leichter authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Paul Vriens authored
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Vijay Kiran Kamuju authored
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Andrew Talbot authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Juan Lang authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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- 08 Nov, 2007 11 commits
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EA Durbin authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Instead requeue them into the proper destination queue. Reported by Ulrich Czekalla.
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Alex Villacís Lasso authored
Native riched20 won't obey simple WM_CHAR or WM_KEYDOWN/WM_KEYUP messages when processing Ctrl-Key keystrokes. Use keybd_event() instead.
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Alexandre Julliard authored
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Juan Lang authored
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