- 07 Mar, 2024 34 commits
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Paul Gofman authored
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Gabriel Ivăncescu authored
8a71a4a3 caused us to set a different visual but with the correct alpha prior to actually setting it to the systray's visual. In this case, the alpha would match and not set it to the systray's visual. This caused the Ubuntu 23.10.1 default WM to crash. Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
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Zebediah Figura authored
Fixes: b6128bbb
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Connor McAdams authored
Signed-off-by: Connor McAdams <cmcadams@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Also correctly handling ImageName (the passed image name in SymLoadModule) and LoadedImageName, which is only set when debug info have been loaded (and is always an absolute path, contrary to ImageName which can be relative). Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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David McFarland authored
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David McFarland authored
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David McFarland authored
For now min/max/default are all hard-coded to ~10ms.
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David McFarland authored
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David McFarland authored
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
Which will allow us to enumerate monitor devices later as well.
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Rémi Bernon authored
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Rémi Bernon authored
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Rémi Bernon authored
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Zebediah Figura authored
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34322
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Zebediah Figura authored
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Zebediah Figura authored
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Zebediah Figura authored
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Alexandre Julliard authored
Triggered by the vkd3d 1.11 import.
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Alexandre Julliard authored
Triggered by the vkd3d 1.11 import.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Brendan Shanks authored
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- 06 Mar, 2024 6 commits
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Eric Pouech authored
Seen when debugging some game, one can load a virtual module with a NULL image name. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Module names appear in three spots in dbghelp: A) SymGetModuleInfo() .ModuleName B) module enumeration (as parameter in callback) C) in symbol/type research in module!name form Tests show that: - A) and B) always use only the derivation of the image name, whatever the passed module name in SymLoadModule(). - C) can use either the form derived from image name {as A) and B)}, but also the passed module name in SymLoadModule(). Note: B) is limited to 64 characters, while A) is limited to 32 characters (not tested here). Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Change from: dll.so > PE image > ELF/Mach-O images into PE image > dll.so > ELF/Mach-O images Main goal is in SymLoadModule*(), to not resynchronize the system modules list when requesting loading of a PE image. This can gain quite some time in some situations. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
dbghelp tests build PDB files, without hash table in TPI stream, but also no types. Native is able to load these PDB files. So, don't fail when loading a PDB without a TPI hash table and without any types. Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Eric Pouech authored
Signed-off-by: Eric Pouech <epouech@codeweavers.com>
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Yuxuan Shui authored
Adding them to the seqtrack, and also implementing playing them from the seqtrack.
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