- 21 Aug, 2008 40 commits
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Stefan Dösinger authored
ARB and GLSL don't need that. If a shader backend like atifs or nvts need it in the future, the shader backend should deal with that rather than the ffp pipeline.
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Stefan Dösinger authored
Half Life 2 uses D3DFMT_X8R8G8B8 for the back buffer, but macos supports aux buffers only on D3DFMT_A8R8G8B8. I think having aux buffers is more important right now than having a precise alpha match.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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David Adam authored
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David Adam authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Alexander Nicolaysen Sørnes authored
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Alexander Nicolaysen Sørnes authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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James Hawkins authored
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Gerald Pfeifer authored
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Hongbo Ni authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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Roy Shea authored
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H. Verbeet authored
Some "protection" schemes expect these to be at least 2 bytes long.
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H. Verbeet authored
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H. Verbeet authored
This would crash if CreateAdditionalSwapChain() failed.
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Huw Davies authored
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