- 24 Mar, 2015 2 commits
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Ken Thomases authored
Based on behavior of Windows revealed by interactive tests added by Bruno Jesus.
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Andrew Eikum authored
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- 23 Mar, 2015 32 commits
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Sebastian Lackner authored
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Matteo Bruni authored
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Matteo Bruni authored
Notice that I'm using floats instead of doubles in the new function, mostly to be able to use struct wined3d_matrix and multiply_matrix(). At a rough estimate the precision should still be good enough.
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Matteo Bruni authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Henri Verbeet authored
While these won't be used by the shader, they potentially affect the calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
Instead of a fixed array of wined3d_shader_signature_element structures. Shader model 4 shaders can have different semantics in a single register, e.g. v1.xy TEXCOORD0 and v1.zw TEXCOORD1, so having a single wined3d_shader_signature_element structure per register isn't necessarily sufficient.
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Bruno Jesus authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Dmitry Timoshkov authored
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Nikolay Sivov authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Bruno Jesus authored
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Bruno Jesus authored
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Sebastian Lackner authored
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Vincent Povirk authored
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Jacek Caban authored
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Jacek Caban authored
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- 20 Mar, 2015 6 commits
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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