- 04 Jul, 2008 3 commits
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Maarten Lankhorst authored
Fixes a bug valgrind found.
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Maarten Lankhorst authored
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Massimo Del Fedele authored
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- 03 Jul, 2008 37 commits
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Alexandre Julliard authored
This essentially reverts 2f69329a. We really need the visible rect to be set atomically with the rest of the window position info.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
Also avoid dependency on winternl.h.
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Alexandre Julliard authored
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Zhangrong Huang authored
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Zhangrong Huang authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alistair Leslie-Hughes authored
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Alexander Morozov authored
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Alexander Morozov authored
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Sinitsin Ivan authored
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Sinitsin Ivan authored
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Alistair Leslie-Hughes authored
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Piotr Caban authored
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Piotr Caban authored
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Vijay Kiran Kamuju authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Zac Brown authored
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Dylan Smith authored
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Rob Shearman authored
widl: Consolidate top-level parameter conformance/variance expression writing into a separate function. Descend through as many pointer types as necessary to find the fundamental type and determine whether it needs a top-level parameter conformance/variance expression to be written. Add support for writing top-level parameter conformance/variance expressions for non-encapsulated unions.
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Maarten Lankhorst authored
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Michael Stefaniuc authored
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H. Verbeet authored
This gets rid of depth_copy_state in the device, and instead tracks the most up to date location per-surface. This makes things a lot easier to follow, and allows us to make a copy when switching depth stencils in SetDepthStencilSurface().
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H. Verbeet authored
This makes the depth copy independent of the currently attached render targets. This is important for the next patch because it might do a depth copy when the render targets aren't in a valid configuration (SetDepthStencilSurface()).
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H. Verbeet authored
wined3d: Make sure the FBO doesn't have any depth attachments in color_fill_fbo() and stretch_rect_fbo(). Currently this is already true, but the next patch will break that assumption.
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