- 09 Jul, 2015 14 commits
-
-
Sebastian Lackner authored
-
Sebastian Lackner authored
This stub implementation just emits uncompressed blocks with appropriate chunk headers.
-
Sebastian Lackner authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Matteo Bruni authored
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
- 08 Jul, 2015 18 commits
-
-
Jacek Caban authored
-
Jacek Caban authored
-
Piotr Caban authored
-
Nikolay Sivov authored
-
Zhenbo Li authored
-
Zhenbo Li authored
-
Aric Stewart authored
-
André Hentschel authored
-
Bernhard Übelacker authored
-
Bernhard Übelacker authored
-
Bernhard Übelacker authored
-
Bernhard Übelacker authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Aric Stewart authored
-
Sebastian Lackner authored
-
Huw Davies authored
-
Alexandre Julliard authored
-
- 07 Jul, 2015 8 commits
-
-
Aric Stewart authored
-
Aric Stewart authored
-
Matteo Bruni authored
-
Matteo Bruni authored
-
Jacek Caban authored
-
Alistair Leslie-Hughes authored
-
Michael Stefaniuc authored
The memory is already zeroed on allocation.
-
Michael Stefaniuc authored
-