- 02 Jan, 2014 1 commit
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Alexandre Julliard authored
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- 19 Apr, 2012 1 commit
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Henri Verbeet authored
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- 18 Apr, 2012 1 commit
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Henri Verbeet authored
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- 19 Sep, 2010 1 commit
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Alexandre Julliard authored
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- 02 Sep, 2010 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 21 Jul, 2010 1 commit
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Alexandre Julliard authored
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- 16 Mar, 2010 1 commit
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Alexandre Julliard authored
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- 03 Dec, 2009 1 commit
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Henri Verbeet authored
IDirect3DStateBlock8Impl doesn't actually do anything useful.
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- 23 Mar, 2009 2 commits
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Henri Verbeet authored
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Henri Verbeet authored
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- 30 Apr, 2008 1 commit
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Alexandre Julliard authored
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- 04 Mar, 2008 1 commit
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Rob Shearman authored
Only specify the root to keep platform-specifics out of the individual DLL makefiles.
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- 06 Dec, 2007 1 commit
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Alexandre Julliard authored
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- 14 Feb, 2007 1 commit
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H. Verbeet authored
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- 10 Oct, 2006 1 commit
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H. Verbeet authored
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- 29 Sep, 2006 1 commit
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Michael Stefaniuc authored
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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- 14 Sep, 2006 1 commit
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Alexandre Julliard authored
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- 28 Aug, 2006 1 commit
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Alexandre Julliard authored
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- 15 Jun, 2006 1 commit
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Alexandre Julliard authored
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- 22 May, 2006 1 commit
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Vitaliy Margolen authored
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- 27 Feb, 2006 1 commit
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Roderick Colenbrander authored
Oliver Stieber).
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- 09 May, 2005 1 commit
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Alexandre Julliard authored
makefiles, and added support for building a .def.a static import library too.
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- 28 Sep, 2004 1 commit
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Jason Edmeades authored
- Move some of the screen mode related functions into wined3d and add untested support for the new d3d9 options of providing the format to some of the calls. - Move other functions from the directx interface into the common library and implement the calls from d3d9 as well. - Copy across the first of the functions used to make traces more readable, creating utils.c to store them in. Eventually the ones in d3d8 will be removed but for now just duplicate the code.
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- 15 Apr, 2004 1 commit
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Alexandre Julliard authored
Added support for vertex shader (using ARB_vertex_program extension).
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- 27 Jan, 2004 1 commit
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Alexandre Julliard authored
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- 11 Oct, 2003 1 commit
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Dimitrie O. Paun authored
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- 13 Jun, 2003 1 commit
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Jason Edmeades authored
vertex shaders with no function supplied. Also split down draw primitive along the lines of the d3dcore requirements and put in some diagnostic aids.
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- 04 Jun, 2003 1 commit
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Raphael Junqueira authored
using glx pbuffers (with a useful debug code to display rendered surface into window drawable) - better cubetextures - split utilities functions into utils.c and added more - more readable debug again - a better caps code (not perfect but i'll use glx code later) - use of the new caps code - begin of UpdateTexture - begin of Cursor support - cleaning most of deprecated #if 0/#endif - correct some lockable/unlockable behavior - correct some returns code
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- 03 Apr, 2003 1 commit
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Rok Mandeljc authored
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- 28 Jan, 2003 1 commit
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Raphael Junqueira authored
- stateblocks to IDirect3DStateBlockImpl interface and moving into a new file (stateblock.c) - shaders to IDirect3D*ShaderImpl interfaces - splitting vshader and vshader declaration as in dx9 into 2 interfaces (for future common layer use) - vshader declaration code to a new file (vsaderdeclaration.c) - device calls to new interfaces (redirect stubs) Simple texture fix for a little regression after last Jason's patches. Some caps code using the GL/glext.h defines (GL_VERSION_*).
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- 17 Dec, 2002 1 commit
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Raphael Junqueira authored
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on DirectX8) - beginning of D3DX8 support the D3D8 utility API (very basic, only the core header)
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- 15 Nov, 2002 1 commit
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Lionel Ulmer authored
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- 01 Oct, 2002 1 commit
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Alexandre Julliard authored
need them.
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- 27 Sep, 2002 1 commit
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Jason Edmeades authored
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- 25 Jun, 2002 1 commit
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Sylvain Petreolle authored
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- 17 May, 2002 1 commit
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Alexandre Julliard authored
functions from there.
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- 11 May, 2002 1 commit
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Alexandre Julliard authored
Added -exe mode to generate a .spec.c for an exe without having to provide a .spec. Removed some no longer needed spec files. Removed .dll extension in makefiles import specifications.
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- 09 May, 2002 1 commit
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Alexandre Julliard authored
it can be used on platforms that don't build a .spec.c file.
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- 29 Apr, 2002 1 commit
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Patrik Stridvall authored
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