1. 02 Jan, 2014 1 commit
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  21. 09 May, 2005 1 commit
  22. 28 Sep, 2004 1 commit
    • Jason Edmeades's avatar
      - Make d3d8 know about the wined3d device and start using it. · ae5a4368
      Jason Edmeades authored
      - Move some of the screen mode related functions into wined3d and add
        untested support for the new d3d9 options of providing the format to
        some of the calls.
      - Move other functions from the directx interface into the common
        library and implement the calls from d3d9 as well.
      - Copy across the first of the functions used to make traces more readable,
        creating utils.c to store them in. Eventually the ones in d3d8 will be
        removed but for now just duplicate the code.
      ae5a4368
  23. 15 Apr, 2004 1 commit
  24. 27 Jan, 2004 1 commit
  25. 11 Oct, 2003 1 commit
  26. 13 Jun, 2003 1 commit
  27. 04 Jun, 2003 1 commit
    • Raphael Junqueira's avatar
      - implemented render to surfaces (and render to new rendertargets) · 3cae8cfa
      Raphael Junqueira authored
        using glx pbuffers (with a useful debug code to display rendered
        surface into window drawable)
      - better cubetextures
      - split utilities functions into utils.c and added more
      - more readable debug again
      - a better caps code (not perfect but i'll use glx code later)
      - use of the new caps code
      - begin of UpdateTexture
      - begin of Cursor support
      - cleaning most of deprecated #if 0/#endif
      - correct some lockable/unlockable behavior
      - correct some returns code
      3cae8cfa
  28. 03 Apr, 2003 1 commit
  29. 28 Jan, 2003 1 commit
    • Raphael Junqueira's avatar
      Some needed cleanups for future dx9 and d3d common layer support: · 4b0297d8
      Raphael Junqueira authored
        - stateblocks to IDirect3DStateBlockImpl interface and moving into
          a new file (stateblock.c)
        - shaders to IDirect3D*ShaderImpl interfaces
        - splitting vshader and vshader declaration as in dx9 into 2
          interfaces (for future common layer use)
        - vshader declaration code to a new file (vsaderdeclaration.c)
        - device calls to new interfaces (redirect stubs)
      Simple texture fix for a little regression after last Jason's patches.
      Some caps code using the GL/glext.h defines (GL_VERSION_*).
      4b0297d8
  30. 17 Dec, 2002 1 commit
    • Raphael Junqueira's avatar
      - some D3D8 fixes · e31ae926
      Raphael Junqueira authored
      - beginning of shaders support (Vertex and Pixel Shaders 1.1 on
        DirectX8)
      - beginning of D3DX8 support the D3D8 utility API (very basic, only
        the core header)
      e31ae926
  31. 15 Nov, 2002 1 commit
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  38. 29 Apr, 2002 1 commit