- 22 Nov, 2013 21 commits
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Ken Thomases authored
This makes sure that the formats are enumerated in a consistent order.
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Ken Thomases authored
winemac: Cache the "natural" clipboard format entry associated with synthesized built-in entries at startup.
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
New clipboard formats had been registered for them, but that was pointless. No Windows app would ever expect or make use of such clipboard formats or the associated pasteboard data.
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Ken Thomases authored
winemac: Add support for a "Decorated" registry setting to control whether windows get Mac-style decorations.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
The current implementation is not precise enough when the FPU is in REAL4 mode, which also happens to be the mode d3d9 sets by default. Doing the same thing with integer math is a huge pain, so just replace the decimal separator instead.
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Rico Schüller authored
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Alistair Leslie-Hughes authored
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Andrew Eikum authored
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Andrew Eikum authored
Some failures are temporary, for example if the user reconfigures their audio setup while playing audio. Returning 0 could have bad "going backward in time" effects which can break audio even after the call starts to succeed again.
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- 21 Nov, 2013 19 commits
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Frédéric Delanoy authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Hans Leidekker authored
Found by Andrew Eikum.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Ken Thomases authored
winemac: Take WS_EX_TOOLWINDOW into account when computing how much of a window is replaced by the Mac decorations.
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Huw Davies authored
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Francois Gouget authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Merge surface_bind_and_dirtify() and volume_bind_and_dirtify() into wined3d_texture_bind_and_dirtify().
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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