1. 11 Sep, 2006 1 commit
  2. 21 Sep, 2005 1 commit
  3. 27 May, 2004 1 commit
    • Raphael Junqueira's avatar
      - the hardware GL vendors (NVidia and ATI) can support more than 95 · 5f395061
      Raphael Junqueira authored
      constants (the Mesa bug) and VRally use the 0..95 indexes so fix it
      - fix normalize for some HW VertexShader inputs
      - trying to fix the combination of NV_texture_combine_4 with
      texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for
      NV_texture_combine_4)
      - if shaders disabled declare to support 0 for MaxVertexShaderConst.
      5f395061
  4. 04 Jun, 2003 1 commit
    • Raphael Junqueira's avatar
      - pixel shader program dump code · b050a3db
      Raphael Junqueira authored
      - pixel shader code split into a new "COM object" (as done before for
        vertex shader)
      - some fixes on Validate* functions call types
      - add pixel shader (ie fragment_program) detection on caps code
      b050a3db
  5. 20 Mar, 2003 1 commit
  6. 02 Jan, 2003 1 commit
    • Raphael Junqueira's avatar
      - integration with DrawPrimitive · 559b1069
      Raphael Junqueira authored
      - remove non-esthetic c++ comments into c comments block ;)
      - more more debug
      - indent, cleanups
      - trying to use DIFFUSE and SPECULAR for vertex shader
      - many fixes
      - integration with Jason's texture patch
      559b1069
  7. 04 Nov, 2002 1 commit
  8. 27 Sep, 2002 1 commit
  9. 25 Jun, 2002 1 commit