- 25 Jul, 2008 4 commits
-
-
Reece Dunn authored
-
Detlef Riekenberg authored
-
Ulrich Hecht authored
-
Francois Gouget authored
-
- 24 Jul, 2008 28 commits
-
-
Mikołaj Zalewski authored
-
Mikołaj Zalewski authored
-
Mikołaj Zalewski authored
-
Reece Dunn authored
-
Juan Lang authored
Fixes a regression in installing the DirectX 9 runtime. Based on code from cabinet.dll's fdi.c, thus the healthy dose of attributions. Unfortunately there's no public API that'll get this info for me (that I know of.)
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Juan Lang authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Stefan Dösinger authored
This is an ATI specific format designed for compressed normal maps, and quite a few games check for its existence. While it is an ATI-specific "extension" in d3d9, it is a core part of D3D10(DXGI_FORMAT_BC5), and supported on Geforce 8 cards.
-
Stefan Dösinger authored
-
Stefan Dösinger authored
-
Nikolay Sivov authored
-
H. Verbeet authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
-
Piotr Caban authored
msxml3: Change ISAXXMLReader_characters implementation so it works correctly on files with '\r' characters.
-
Piotr Caban authored
-
Piotr Caban authored
Parsing is not working when XMLDOMDocument is passed. It's because IXMLDOMDocument_get_xml returns incomplete data.
-
Piotr Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
Based on patch by Ivan Sinitsin.
-
Jacek Caban authored
Based on patch by Ivan Sinitsin.
-
Hans Leidekker authored
-
- 23 Jul, 2008 8 commits
-
-
Reece Dunn authored
-
Andrew Talbot authored
-
Nicolas Le Cam authored
-
Nicolas Le Cam authored
-
Dan Kegel authored
-
Aric Stewart authored
-
Detlef Riekenberg authored
-
Alex Villacís Lasso authored
-