- 22 Mar, 2008 21 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Andrew Talbot authored
-
Jason Green authored
-
Jason Green authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
All these checks are done during the capability checks which are performed under the resource type checks.
-
Roderick Colenbrander authored
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case and in the case a format isn't available UsageCaps would be 0 and a format would be reported available.
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the same caps on both, so do that too.
-
Roderick Colenbrander authored
wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE.
-
Roderick Colenbrander authored
wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).
-
Ken Thomases authored
-
Dan Hipschman authored
-
Reece Dunn authored
-
Detlef Riekenberg authored
-
Alexandre Julliard authored
-
- 21 Mar, 2008 19 commits
-
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
Also replace numeric ids by appropriate constants.
-
Herve Chanal authored
-
Alexandre Julliard authored
-
Herve Chanal authored
-
Roderick Colenbrander authored
-
Roderick Colenbrander authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Jacek Caban authored
-
Philip Nilsson authored
-
Philip Nilsson authored
-
James Hawkins authored
-
Huw Davies authored
-
Alexandre Julliard authored
-
Alexandre Julliard authored
-
Michael Stefaniuc authored
-