- 17 Jun, 2009 4 commits
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
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Alexander Nicolaysen Sørnes authored
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- 16 Jun, 2009 36 commits
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Hans Leidekker authored
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Hans Leidekker authored
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Anders Jonsson authored
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Paul Vriens authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
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Stefan Doesinger authored
This is needed to allow us to claim vs_2_0 support with plain GL_ARB_vertex_program. vs_2_0 allows loops without breaks.
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Aric Stewart authored
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Mike Kaplinskiy authored
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Mike Kaplinskiy authored
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Ge van Geldorp authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Hans Leidekker authored
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Paul Vriens authored
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Paul Vriens authored
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Henri Verbeet authored
Although these formats aren't lockable, we still explicitly set the initial surface data when creating the texture. Unfortunately that means we'll need the conversion functions, even though all they'll ever convert will be zeroes.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Aric Stewart authored
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Detlef Riekenberg authored
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