- 09 Jul, 2003 17 commits
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Juraj Hercek authored
identifier.
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Juraj Hercek authored
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Robert Lunnon authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Tom Wickline authored
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Steven Edwards authored
- Move CLSIDFromProgID16 so it can be used internally. - Compile out more Win16 sources.
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Gerald Pfeifer authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Robert Shearman authored
- Don't use outer unknown in StdDispatch.
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Lionel Ulmer authored
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Alexandre Julliard authored
NtQueryInformationThread.
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Francois Gouget authored
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Shachar Shemesh authored
explanation of the "soft" vs. "hard" dependencies.
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Mike McCormack authored
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Mike McCormack authored
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- 08 Jul, 2003 12 commits
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Alexandre Julliard authored
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Alexandre Julliard authored
loading everything at startup.
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Jukka Heinonen authored
Entering protected mode uses simpler and more robust virtual interrupt flag check. Mouse events are now received in graphics modes. Improved tracing output of int33 handler.
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Uwe Bonnes authored
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Lionel Ulmer authored
- some TRACEing fixes - optimize BltFast locking rectangles
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Tom Wickline authored
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Rein Klazes authored
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Lionel Ulmer authored
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Ove Kaaven authored
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Raphael Junqueira authored
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Ulrich Czekalla authored
Don't report errors when there is no selection owner. Reintegrate the COMPOUND_TEXT patch by Kusanagi Kouichi.
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Raphael Junqueira authored
- fix a bug on IDirect3DVolume8Impl_AddDirtyBox
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- 03 Jul, 2003 10 commits
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Alexandre Julliard authored
whether a failed dll load is because the file didn't exist; more robust than trying to guess the contents of the error string... Get rid of BUILTIN32_dlopen.
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Alexandre Julliard authored
structure, and make sure the queue is allocated when setting a hook.
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Alexandre Julliard authored
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Alexandre Julliard authored
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Stephan BEUZE authored
the iIcon field of psfi) - Removed DLL_THREAD_ATTACH and DLL_THREAD_DETACH cases.
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Jason Edmeades authored
Handle alphaop disabled but color op not-disable in a more appropriate way (Docs say this is an illegal state and then proceed to use it). Trace out textures as they are created. Update the comments around the debug code and complete the debugging set so textures which are used in the game can also be viewed.
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Robert Shearman authored
- Add stubs for IMediaFilter interface in IGraphBuilder. - Implement some simple methods.
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Dmitry Timoshkov authored
Don't rely on computing string length by MultiByteToWideChar in CompareStringA, do it manually.
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Marcus Meissner authored
JACK_SONAME -> SONAME_LIBJACK so we do not need the devel symlink there.
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Marcus Meissner authored
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- 02 Jul, 2003 1 commit
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Francois Gouget authored
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