- 21 Oct, 2013 22 commits
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Ken Thomases authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Francois Gouget authored
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- 18 Oct, 2013 18 commits
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Huw Davies authored
ole32/tests: Add tests to show that CoLockObjectExternal() calls ReleaseConnection() with the appropriate value for fLastReleaseCloses.
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
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Ken Thomases authored
The code had previously set the cursor back to the standard arrow and unhid it when it left all app windows. Now it restores the cursor image that the app set and re-hides it if necessary when it moves back over any app window.
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Ken Thomases authored
Don't queue mouse-moved events. Reset the cursor.
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Ken Thomases authored
Some events get queued for all GUI-connected threads but are only processed by the first to dequeue them. Other threads which tend their event queue discard such already-processed events. However, some threads may be connected to the GUI but never tend their event queue. To prevent such threads from accumulating zombie events, the zombies are cleared each time a new event is queued.
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