- 27 May, 2009 23 commits
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Louis Lenders authored
d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE.
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Henri Verbeet authored
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Henri Verbeet authored
In D3D10 shaders input/output semantics are strings rather than predefined types. Unfortunately, the code in vshader_get_input() can be performance critical, depending on application behaviour. Since vshader_get_input() is only relevant for d3d9 shaders anyway, just store the usage and usage_idx for these shaders.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Chris Robinson authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
comctl32/listview: LVM_GETITEMRECT: don't offset to item position on LVS_REPORT querying LVIR_BOUNDS.
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Nikolay Sivov authored
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Nikolay Sivov authored
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Francois Gouget authored
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Aric Stewart authored
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Aric Stewart authored
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Vincent Povirk authored
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Paul Vriens authored
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- 26 May, 2009 17 commits
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Tony Wasserka authored
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Guy Albertelli authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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Hib Eris authored
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André Hentschel authored
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Alexandre Julliard authored
kernel32: Remove the file parameter check again in LoadLibraryExW since some broken apps pass garbage here.
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Paul Vriens authored
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Daniel Santos authored
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Andrew Talbot authored
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Francois Gouget authored
Free the corresponding memory when the library is unloaded.
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Francois Gouget authored
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Francois Gouget authored
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Francois Gouget authored
riched20: RTF{G,S}et{In,Out}putName() are unused so remove them as well as the corresponding _RTF_Info fields.
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Francois Gouget authored
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Francois Gouget authored
Now the function deals with all errors and win_skips() itself.
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