- 05 Aug, 2008 38 commits
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Talbot authored
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Andrew Talbot authored
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Luis C. Busquets Pérez authored
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James Hawkins authored
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Juan Lang authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Adam Petaccia authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Juan Lang authored
crypt32: Use CryptSIPRetrieveSubjectGuid to determine how to read a message object from a file, rather than assuming the source file is always a PE executable.
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James Hawkins authored
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Reece Dunn authored
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Dan Kegel authored
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Huw Davies authored
gdi32: Keep track of the number of unique fonts that are created and return this in the second DWORD of the GdiRealizationInfo structure.
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H. Verbeet authored
This is mostly for correctness, in practice we should always be able to avoid using CTXUSAGE_BLIT for offscreen targets when FBO ORM is used.
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H. Verbeet authored
Fixes some GL errors due to calling glDrawBuffer(GL_BACK) when an FBO is still active.
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H. Verbeet authored
As pointed out by Alexander Dorofeyev.
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James Hawkins authored
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James Hawkins authored
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Paul Vriens authored
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Paul Vriens authored
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Paul Vriens authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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- 04 Aug, 2008 2 commits
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Alexandre Julliard authored
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Luis C. Busquets Pérez authored
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