- 10 Jan, 2014 4 commits
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Ken Thomases authored
originalDisplayModes should be used when active, empty when inactive. latentDisplayModes is used when inactive, empty when active. The count of entries in originalDisplayModes is used to test whether the process has the displays captured so adding entries when inactive would give incorrect results. This could have led us to mistakenly change the display mode when we don't have the displays captured.
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Hans Leidekker authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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- 09 Jan, 2014 35 commits
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Akihiro Sagawa authored
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Piotr Caban authored
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Andrey Gusev authored
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Frédéric Delanoy authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Erich E. Hoover authored
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Dmitry Timoshkov authored
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Stefan Dösinger authored
The ARR codepath used if ctx->target_version >= NV2 does not account for the correction offset, but the indirect addressing reads do, which ultimately results in incorrect offsets. Since the limitation goes away as soon as we enable GL_NV_vertex_program_2_option ignoring the offset is the best thing to do. I don't set shader_data->rel_offset to zero in the pre-compilation analysis because enablding NV_vertex_program2 is in theory a decision that is taken later during code generation.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Jacek Caban authored
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Bruno Jesus authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Jacek Caban authored
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Jacek Caban authored
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Jacek Caban authored
dxdiagn: Don't fail the whole initialization for invalid filter data in build_directshowfilters_tree.
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Dmitry Timoshkov authored
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Aurimas Fišeras authored
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Nikolay Sivov authored
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Bruno Jesus authored
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Michael Stefaniuc authored
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- 08 Jan, 2014 1 commit
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Jacek Caban authored
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