- 20 Nov, 2013 26 commits
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Huw Davies authored
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Huw Davies authored
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Alistair Leslie-Hughes authored
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Stefan Dösinger authored
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Stefan Dösinger authored
This has only ever worked for render targets, and only through the glDrawPixels codepath, which was removed long ago.
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Stefan Dösinger authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Piotr Caban authored
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Hans Leidekker authored
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Hans Leidekker authored
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Hans Leidekker authored
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Henri Verbeet authored
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Henri Verbeet authored
wined3d: Get rid of the redundant texture_name and texture_name_srgb fields in struct wined3d_surface.
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Henri Verbeet authored
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Henri Verbeet authored
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Henri Verbeet authored
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Francois Gouget authored
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Francois Gouget authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Vincent Povirk authored
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Vincent Povirk authored
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- 19 Nov, 2013 14 commits
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Detlef Riekenberg authored
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Akira Nakagawa authored
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Sebastian Lackner authored
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Michael Müller authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Frédéric Delanoy authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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