- 14 Jun, 2013 6 commits
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Henri Verbeet authored
This also avoids a fallback to drawStridedSlow().
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Henri Verbeet authored
None of the code in there should be needed for the GLSL vertex pipe, and the "untracked materials" counter in particular will trigger an unnecessary fallback to drawStridedSlow().
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Henri Verbeet authored
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Dmitry Timoshkov authored
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Dmitry Timoshkov authored
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Francois Gouget authored
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- 13 Jun, 2013 11 commits
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Aric Stewart authored
Glyphs from Public Domain DejaVu Sans Bold, a font based on Bitstream Vera.
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Aric Stewart authored
Glyphs from Public Domain DejaVu Sans, a font based on Bitstream Vera.
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Alistair Leslie-Hughes authored
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Christian Costa authored
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Dmitry Timoshkov authored
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Alexandre Julliard authored
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Alexandre Julliard authored
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Alistair Leslie-Hughes authored
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André Hentschel authored
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André Hentschel authored
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André Hentschel authored
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- 12 Jun, 2013 12 commits
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Hans Leidekker authored
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Alexandre Julliard authored
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Hans Leidekker authored
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Marcus Meissner authored
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Aric Stewart authored
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Christian Costa authored
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Christian Costa authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Nikolay Sivov authored
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Hans Leidekker authored
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Hans Leidekker authored
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- 11 Jun, 2013 11 commits
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André Hentschel authored
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Alistair Leslie-Hughes authored
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Tatyana Fokina authored
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Tatyana Fokina authored
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Jacek Caban authored
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Aric Stewart authored
With help from Mosaab Alzoubi <moceap@hotmail.com>.
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Hans Leidekker authored
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Alexandre Julliard authored
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Alexandre Julliard authored
We can't get clipping right for child windows if using a surface.
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Alexandre Julliard authored
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Christian Costa authored
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