- 27 Apr, 2007 23 commits
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Kirill K. Smirnov authored
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Alexandre Julliard authored
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Kevin Koltzau authored
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Alexey Markachev authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Andrew Riedi authored
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Yuval Fledel authored
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Yuval Fledel authored
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Yuval Fledel authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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H. Verbeet authored
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Andrew Talbot authored
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Marcus Meissner authored
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Ben Taylor authored
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- 26 Apr, 2007 17 commits
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Dmitry Timoshkov authored
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Huw Davies authored
oleaut32: Rewrite get_funcdesc to avoid using the funcdesc's oVft member so that it works correctly for non-dual dispinterfaces.
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Huw Davies authored
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Alexandre Julliard authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Dan Hipschman authored
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Emmanuel Maillard authored
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Emmanuel Maillard authored
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Jesse Allen authored
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Stefan Dösinger authored
IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a vertex buffer. The source for ProcessVertices is taken from the stateblock, not the vertex declaration.
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Stefan Dösinger authored
Remove all IWineD3DDevice::SetFVF calls and instead create converted vertex declarations and use them. The idea is to remove the FVF paths from wined3d to simplify the code, and optimize the vertex declaration codepath.
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Stefan Dösinger authored
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Stefan Dösinger authored
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Stefan Dösinger authored
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Alexandre Julliard authored
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