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Józef Kucia authored
Direct3D 9 allows blits from multisample resources to non-multisample resources with scaling or format conversion. In OpenGL, we resolve multisample texture to the renderbuffer associated with the texture before doing the actual blit with scaling/format conversion. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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