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Rémi Bernon authored
If a session is paused then started again, or if a start position is provided we wait forever for the source to send a MESourceStarted event, when it sends a MESourceSeeked instead. This causes a deadlock in Bright Memory: Infinite as the game then waits for the Start command to complete, while the session is stuck in the SESSION_STATE_STARTING_SOURCES state. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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tests | ||
Makefile.in | ||
clock.c | ||
copier.c | ||
evr.c | ||
main.c | ||
mf.idl | ||
mf.rc | ||
mf.rgs | ||
mf.spec | ||
mf_private.h | ||
quality.c | ||
samplegrabber.c | ||
sar.c | ||
session.c | ||
topology.c |