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Dylan Smith authored
This extra buffer only saves the result of the StretchBlt operatation, which isn't worth doing since a BitBlt will still be needed from the buffer to the screen. This causes noticable delay on resizing since a new sized bitmap needs to be created, the old bitmap needs to be destroyed, and then both a StretchBlt and a Bitblt is needed to actually repaint the window.
0cd3ee3d
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