• Henri Verbeet's avatar
    wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen(). · 1bff3599
    Henri Verbeet authored
    This used to be invalidated to update the vertex shader position fixup
    uniform, but this is handled by STATE_VIEWPORT now. Any performance impact
    from this will be minimal, since in practice there are enough other things
    invalidating STATE_VDECL that it's close to being invalidated for every draw
    anyway.
    1bff3599
Name
Last commit
Last update
dlls Loading commit data...
documentation Loading commit data...
fonts Loading commit data...
include Loading commit data...
libs Loading commit data...
loader Loading commit data...
po Loading commit data...
programs Loading commit data...
server Loading commit data...
tools Loading commit data...
.gitignore Loading commit data...
ANNOUNCE Loading commit data...
AUTHORS Loading commit data...
COPYING.LIB Loading commit data...
LICENSE Loading commit data...
LICENSE.OLD Loading commit data...
Make.rules.in Loading commit data...
Make.vars.in Loading commit data...
Makefile.in Loading commit data...
Maketest.rules.in Loading commit data...
README Loading commit data...
VERSION Loading commit data...
aclocal.m4 Loading commit data...
configure Loading commit data...
configure.ac Loading commit data...