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Stefan Dösinger authored
Some cards/drivers like ATI and the Geforce 8 driver return an error in this case, make the test accept that. This lifts some constraints we have to care for in WineD3D and removes one of the requirement for the packing shader. We still need the packing shader for vs_1_1 -> ps_3_0 mapping and for indirect pixel shader varying addressing though.
1c3e725d
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