• Henri Verbeet's avatar
    wined3d: Add an IWineD3DDeviceParent interface. · a966293f
    Henri Verbeet authored
    Other than being a bit nicer than passing function pointers all over the
    place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
    its surfaces are constructed in d3d10core, which makes it impractical for dxgi
    to pass the appropriate function pointers.
    a966293f
Name
Last commit
Last update
..
Makefile.in Loading commit data...
arb_program_shader.c Loading commit data...
ati_fragment_shader.c Loading commit data...
baseshader.c Loading commit data...
basetexture.c Loading commit data...
clipper.c Loading commit data...
context.c Loading commit data...
cubetexture.c Loading commit data...
device.c Loading commit data...
directx.c Loading commit data...
drawprim.c Loading commit data...
gl_compat.c Loading commit data...
glsl_shader.c Loading commit data...
indexbuffer.c Loading commit data...
nvidia_texture_shader.c Loading commit data...
palette.c Loading commit data...
pixelshader.c Loading commit data...
query.c Loading commit data...
resource.c Loading commit data...
state.c Loading commit data...
stateblock.c Loading commit data...
surface.c Loading commit data...
surface_base.c Loading commit data...
surface_gdi.c Loading commit data...
swapchain.c Loading commit data...
swapchain_base.c Loading commit data...
swapchain_gdi.c Loading commit data...
texture.c Loading commit data...
utils.c Loading commit data...
vertexbuffer.c Loading commit data...
vertexdeclaration.c Loading commit data...
vertexshader.c Loading commit data...
volume.c Loading commit data...
volumetexture.c Loading commit data...
wined3d.spec Loading commit data...
wined3d_gl.h Loading commit data...
wined3d_main.c Loading commit data...
wined3d_private.h Loading commit data...
wined3d_private_types.h Loading commit data...